• Diabetic Mario : designing and evaluating mobile games for diabetes education 

      Baghaei, Nilufar; Nandigam, David; Casey, John; Direito, Artur; Maddison, R. (2016-06)
      Traditionally, diabetes education has relied on written materials, with limited resources available for children with diabetes. Mobile games can be effective and motivating tools for the promotion of children's health. In ...
    • Effect of quantization on competitive co-evolution algorithm - QCCEA versus CCEA 

      Tirumala, Sreenivas Sremath; Nandigam, David; Ali, Shahid; Li, Zuojin (International Institute of Engineers and Researchers (IIER), 2015-02-15)
      Quantum inspired Evolutionary Algorithm (QEA) which uses qubits has been the basis for the development of many Quantum Inspired algorithms. Di- verging from this, a new Quantum Inspired Competitive Co-evolution algorithm ...
    • Engaging children in diabetes education through mobile games 

      Baghaei, Nilufar; Casey, John; Nandigam, David; Sarrafzadeh, Hossein; Maddison, R. (International Association for the Development of the Information Society (IADIS), 2017-04)
      Traditional methods for diabetic education rely heavily on written materials and there is only a limited amount of resources targeted at educating diabetic children. Mobile games can be effective, evidence-based, and ...
    • ETL tools for data warehousing : an empirical study of open source Talend Studio versus Microsoft SSIS 

      Katragadda, Ranjith; Tirumala, Sreenivas Sremath; Nandigam, David (Institute of Electrical and Electronics Engineers (IEEE), 2015-01)
      Relational databases are bound to follow various database integrity rules and constraints that makes the reporting a time consuming process. Data Warehousing has evolved out of the desperate need for easy access to structured ...
    • Evaluating mobile games for diabetes education 

      Baghaei, Nilufar; Nandigam, David; Casey, John; Direito, Artur; Maddison, R. (Asia-Pacific Society for Computers in Education, 2015-12)
      Mobile games can be effective, evidence-based, and motivating tools for the promotion of children's health. Traditional method for diabetic education relies heavily on written materials and there is only a limited amount ...
    • Mobile devices as support systems for health behaviour change 

      Nandigam, David; Baghaei, Nilufar; Liang, H.N. (Institute of Electrical and Electronics Engineers (IEEE), 2015-05)
      A Behaviour Change Support System (BCSS) is a socio-technical information system designed to form, alter, or reinforce attitudes, behaviours, or compliance to a regular patterns of activities, and they do so without the ...
    • Personalized learning : current status and potential 

      Nandigam, David; Tirumala, Sreenivas Sremath; Baghaei, Nilufar (IEEE Conference on e-Learning, e-Management and e-Services (IC3e), 2014)
      The term personalized learning has proliferated over recent years especially with the advancement of several educational technologies, conceptual frameworks and mobile and wireless internet technologies. The aim of this ...
    • Personalized learning : promising future? [pre-print title] ; Personalized learning : current status and potential [published title] 

      Nandigam, David; Tirumala, Sreenivas Sremath; Baghaei, Nilufar (2014-12)
      The term personalized learning has proliferated over recent years especially with the advancement of several educational technologies, conceptual frameworks and mobile and wireless internet technologies. This paper ...
    • Teaching computer programming with a coaching mindset 

      Rahman, Naseem; Nandigam, David; Tirumala, Sreenivas Sremath (Institute of Electrical and Electronics Engineers (IEEE), 2015-01)
      Teaching computer programming with the coaching mindset assumes an inherent knowledge on part of the learner. Conversely learning is efficient when novices learn from people who already mastered the craft. In this paper ...