Surface reality: geometry, craft and shape of the invisible world
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Citation:McPherson, P.J.J. (2014). Surface reality: geometry, craft and shape of the invisible world. An unpublished thesis submitted in partial fulfilment of the requirements for the degree of Master of Architecture (Project), Unitec New Zealand.
Permanent link to Research Bank record:https://hdl.handle.net/10652/2576
This research project investigates how the computer and Computer Aided Design software has influenced architecture in the past twenty years; from the influence the digital has had on design thinking to the production of buildings not before thought possible. A study of the principles of computer operation helps to establish a position for a proposal as to how digital tools might best be utilised by architects from an ideological and methodological perspective. A study into geometric principles works in parallel with a historical survey to gain an appreciation of the differences between dominant contemporary architectural theory and the projects being carried out by practising architects. Geometry is the constant throughout the study and the understanding of geometric principles and digital operations is critical to establishing a position with which to develop a methodology for exploring the design proposal for an events centre on Halsey Wharf in Auckland, New Zealand. The goal of this research is to inform the practise of architecture with the benefits of particular geometric solutions in order to offer an approach to engage directly with the shaping of architecture in a digital environment.