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dc.contributor.authorBaghaei, Nilufar
dc.contributor.authorHach, Sylvia
dc.contributor.authorKhaliq, I.
dc.contributor.authorStemmet, L.
dc.contributor.authorKrishnan, J.
dc.contributor.authorNaslund, J.
dc.contributor.authorLiang, H.L.
dc.contributor.authorSharifzadeh, Hamid
dc.date.accessioned2019-10-17T20:55:13Z
dc.date.available2019-10-17T20:55:13Z
dc.date.issued2019-10
dc.identifier.urihttps://hdl.handle.net/10652/4750
dc.description.abstractAs part of our proposal, we aim to:  provide increased practice/exposure and target a younger audience  increase the chance of generalisation to everyday life  employ better VR visualisation, e.g. assigning more realistic hand gestures and facial expressions to the characters in the virtual world  target young adults (18-25), as in most countries mental healthcare services for children and young people do not provide satisfactory care, and the gap between need and access is broadest for those aged 12-25 years. Mental health conditions pose a major challenge to healthcare providers and society at large. According to the Mental Health Foundation of New Zealand, one in five people will develop a serious mood disorder, including depression, at some time in their life. Early intervention can have a significant positive impact on a person’s prognosis, particularly important in affecting outcomes for young people. Co-designed solutions to improve resilience and well-being in young people have specifically been recognised as part of the National Suicide Prevention Strategy and the New Zealand Health Strategy. Innovative interventions that support long-term change for individuals are urgently needed. Self-compassion/self-criticism constitutes a protective/risk factor with regard to developing and maintaining depression; particularly in young people. Self-criticism is one of the major psychological factors, defined as the dominant response style of negative evaluation and judgment of self to perceived failure. One effective method to increase self-compassion and reduction in depression may be to address self-criticism through compassion-focused therapy. Virtual Reality (VR) in Health is an emerging field. It is becoming more commonplace with the advent of affordable consumer head-mounted devices, and has significant potential for the understanding, assessment, and treatment of mental health problems. It can provide a non-threatening, zero risk environment that allows for free exploring of different strategies. We propose to take this new technology and codesign Virtual Reality scenarios with young people, which focuses on real-world situations that impact the sample group most and assists them to view these experiences with a self-compassionate lens. This is achieved by being taught compassionate manners of responding to a scenario and by switching perspective. We provide an overview of an initial proof-of-concept study, propose a study in different social settings and highlight key points for discussion pertaining to technology use, data safety, privacy, and considerations for addressing depressive symptoms necessary to advance this worken_NZ
dc.language.isoenen_NZ
dc.subjectNew Zealanden_NZ
dc.subjectyoung peopleen_NZ
dc.subjectvirtual reality (VR) in healthen_NZ
dc.subjectself-compassion /self-criticismen_NZ
dc.subjectadolescentsen_NZ
dc.subjectdepression (psychology)en_NZ
dc.subjectself-monitoringen_NZ
dc.subjecthealth interventionsen_NZ
dc.titleIncreasing self-compassion in young people through virtual realityen_NZ
dc.typeConference Contribution - Paper in Published Proceedingsen_NZ
dc.date.updated2019-10-15T13:30:17Z
dc.rights.holderAuthorsen_NZ
dc.subject.marsden111714 Mental Healthen_NZ
dc.subject.marsden080111 Virtual Reality and Related Simulationen_NZ
dc.identifier.bibliographicCitationBaghaei, N., Hach, S., Khaliq, I., Stemmet, L., Krishnan, J., Naslund, J., Liang, H-L., & Sharifzadeh, H. (2019). Increasing Self-Compassion in Young People through Virtual Reality. Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR)en_NZ
unitec.conference.titleIEEE International Symposium on Mixed and Augmented Reality (ISMAR)en_NZ
unitec.conference.orgOtago Polytechnic Auckland Campus (OPAIC), New Zealanden_NZ
unitec.conference.orgUnitec Institute of Technologyen_NZ
unitec.conference.orgXi'an Jiaotong-Liverpool University, Chinaen_NZ
unitec.conference.orgHarvard Medical School, United Statesen_NZ
unitec.conference.locationBeijing, Chinaen_NZ
unitec.conference.sdate2019-10-14
unitec.conference.edate2019-10-18
unitec.peerreviewedyesen_NZ
dc.contributor.affiliationUnitec Institute of Technologyen_NZ
dc.contributor.affiliationOtago Polytechnicen_NZ
dc.contributor.affiliationMedia Design School (Auckland, N.Z.)en_NZ
dc.contributor.affiliationMid-Central District Health Board (N.Z.)en_NZ
dc.contributor.affiliationHarvard Medical School (Boston, Massachusettes)en_NZ
dc.contributor.affiliationXi’an Jiaotong-Liverpool University (Suzhou, China)en_NZ
unitec.identifier.roms64473en_NZ
unitec.identifier.roms64585
unitec.institution.studyareaComputing


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