• Digital storytelling in the foreign language classroom 

      Reinders, Hayo (National University of Singapore, 2010-01-11)
      Digital storytelling is a compelling activity for the language classroom. Easy to use for both writing and speaking practice, digital storytelling can be a good way to motivate students to use the language both inside and ...
    • Engaging children with educational content via gamification 

      Nand, Kalpana; Baghaei, Nilufar; Casey, John; Barmada, Bashar; Mehdipour, F.; Liang, H.N. (Springer Open, 2019-07-18)
      Gamification is the application of game mechanisms in non-gaming environments with the objective of enhancing user experience. In this paper, we investigate the effectiveness of gamification in an educational context, i.e. ...
    • Personal Learning Environments for Supporting Out-of-Class Language Learning 

      Reinders, Hayo (British Council, 2014)
      A Personal Learning Environment (PLE) is a combination of tools and resources chosen by a learner to support the learning process. The author discusses tools that help learners control their language-learning process—e.g., ...
    • Research agenda : language learning beyond the classroom 

      Reinders, Hayo; Benson, P. (Cambridge University Press, 2017-09-14)
      Most language learning research is carried out either in classrooms or among classroom learners. As Richards (2015) points out, however, there are two dimensions to successful learning: what happens inside classrooms and ...

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